Card Rulings Compendium
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Ignition Energy (WHT 86)
Q: If a Basic Pokémon in my Active Spot with an Ignition Energy attached is evolved by the effect of a partner Pokémon's attack, can it use an attack for three Colorless Energy?
A: Yes. As the Basic Pokémon is now an Evolution Pokémon, Ignition Energy now provides three Colorless Energy instead of one. Therefore, it can attack with said Energy.
Ignition Energy (WHT 86)
Q: If a Basic Pokémon in my Active Spot with an Ignition Energy attached is evolved by the effect of a partner Pokémon's attack, can it use an attack for three Colorless Energy?
A: Yes. As the Basic Pokémon is now an Evolution Pokémon, Ignition Energy now provides three Colorless Energy instead of one. Therefore, it can attack with said Energy.
Ruling
Ignition Energy does not require it to be attached to an Evolution Pokémon — just that it provides more Energy if it is. So, since your Active Pokémon evolved into an Evolution Pokémon, Ignition Energy provides more Energy, thus funding its attack.
Exp. Share (SVI 174)
Q: If my Active Pokémon has an Exp. Share (SVI 174) attached to it, and its partner Pokémon in the Active is Knocked Out by damage from an attack from my opponent's Pokémon, can the Pokémon with an Exp. Share (SVI 174) take an Energy from its partner Pokémon that was just knocked out?
A: Yes. Exp. Share only states that the Energy that is being moved to it must come from the Active Spot. It does not stipulate where the Pokémon holding the tool must be.
Exp. Share (SVI 174)
Q: If my Active Pokémon has an Exp. Share (SVI 174) attached to it, and its partner Pokémon in the Active is Knocked Out by damage from an attack from my opponent's Pokémon, can the Pokémon with an Exp. Share (SVI 174) take an Energy from its partner Pokémon that was just knocked out?
A: Yes. Exp. Share only states that the Energy that is being moved to it must come from the Active Spot. It does not stipulate where the Pokémon holding the tool must be.
Ruling
For a similar ruling, please see the ruling for Raichu (PAF 19).
Frosmoth (MEG 43)
Q: If I use Frosmoth (MEG 43)'s Chilling Wings attack, does it damage both of my opponent's Defending Pokémon? If so, are they also put to sleep?
A: Both of the Active Pokémon are damaged by this attack since it affects "each of your opponent's Pokémon," along with their Benched Pokémon. However, only one of the Defending Pokémon will be Asleep.
Frosmoth (MEG 43)
Q: If I use Frosmoth (MEG 43)'s Chilling Wings attack, does it damage both of my opponent's Defending Pokémon? If so, are they also put to sleep?
A: Both of the Active Pokémon are damaged by this attack since it affects "each of your opponent's Pokémon," along with their Benched Pokémon. However, only one of the Defending Pokémon will be Asleep.
Ruling
As with all activated effects — including abilities and attacks — the prerequisite for using an activated effect is that it must have a target. Since this means that Chilling Wings, an Attack, requires a target, its player must pick a target for this attack. Once a target for this attack has been chosen, that targeted Pokémon will be made Asleep.
Iono's Electrode (JTG 48)
Q: If I use Iono's Electrode (JTG 48)'s Thump-Thump Boom Attack, and it does 100 damage to itself and knocks itself out, would I promote a new Pokémon immediately? If so, can I attack with the new Pokémon that I promote in its place?
A: No. Remember, the Promote Step (after attacks) is during Pokémon Checkup. Not only that, but Electrode has already attacked.
Iono's Electrode (JTG 48)
Q: If I use Iono's Electrode (JTG 48)'s Thump-Thump Boom Attack, and it does 100 damage to itself and knocks itself out, would I promote a new Pokémon immediately? If so, can I attack with the new Pokémon that I promote in its place?
A: No. Remember, the Promote Step (after attacks) is during Pokémon Checkup. Not only that, but Electrode has already attacked.
Ruling
Remember, you check for KO during your Attack Step — but you only promote after knockouts during the Pokémon Checkup phase.
Raichu (PAF 17)
Q: If both of my Active Pokémon have Lightning Energy attached to them, and they are both knocked out, does Raichu (PAF 19) receive an Energy from them using its ability? What if it's in the Active, and not on the bench?
A: Yes. Raichu's Electrical Grounding Ability happens whenever one of your Pokémon is Knocked Out. Per Raichu (PAF 19)'s wording, it does not matter where Raichu nor the Knocked Out Pokémon are or were on your field when the KO happened -- be them Active or Benched.
Raichu (PAF 17)
Q: If both of my Active Pokémon have Lightning Energy attached to them, and they are both knocked out, does Raichu (PAF 19) receive an Energy from them using its ability? What if it's in the Active, and not on the bench?
A: Yes. Raichu's Electrical Grounding Ability happens whenever one of your Pokémon is Knocked Out. Per Raichu (PAF 19)'s wording, it does not matter where Raichu nor the Knocked Out Pokémon are or were on your field when the KO happened -- be them Active or Benched.
Ruling
Raichu reads: “When 1 of your Pokémon is Knocked Out by damage from an attackc from your opponent’s Pokémon, you may move a Lightning Energy from that Pokémon to this Pokémon.”
This means that Raichu can be anywhere on the board when it receives an Energy, and there is no limit to how many times this ability can activate. Ergo, no matter how many of your Pokémon are knocked out, and from where they or Raichu are, Raichu may receive an Energy from that Pokémon.
Samurott (WHT 23)
Q: Does Samurott (WHT 23)’s Torrential Whirlpool ability affect both of my Opponent’s Active Pokémon? And, does it affect both of mine?
A: No. Choose a target for which of the Defending Pokémon to switch, and which of your Active Pokémon to switch.
Samurott (WHT 23)
Q: Does Samurott (WHT 23)’s Torrential Whirlpool ability affect both of my Opponent’s Active Pokémon? And, does it affect both of mine?
A: No. Choose a target for which of the Defending Pokémon to switch, and which of your Active Pokémon to switch.
Ruling
As always, an Ability that’s activated (i.e. “Once during your turn, you may…”) requires targets, whereas an Ability with a persistent effect (i.e. “As long as this Pokémon is in your Active Spot…”) does not. As an Activated Abliity, Torrential Whirlpool requires targets. In this case, you choose one of your opponent’s Pokémon to switch out to their Bench (your opponent chooses which to promote in its stead), and which of your Active Pokémon to switch to the bench.
Note that this is identical for cards like Repel (MEG 126), and Escape Rope (PLS 120) which have nearly identical effects, but are Item Cards instead of abilities.
Team Rocket's Nidorina (DRI 115)
Q: If I use Team Rocket's Nidorina (DRI 115)'s Dark Awakening attack to evolve my other Active Pokémon, can I attack with that Pokémon's new attacks?
A: Yes. As that Pokémon has now evolved into a new Pokémon, that Pokémon has new attacks that it can use.
Team Rocket's Nidorina (DRI 115)
Q: If I use Team Rocket's Nidorina (DRI 115)'s Dark Awakening attack to evolve my other Active Pokémon, can I attack with that Pokémon's new attacks?
A: Yes. As that Pokémon has now evolved into a new Pokémon, that Pokémon has new attacks that it can use.
Ruling
As Attack Steps are separated for each of your Active Pokémon — colloquially known as “Siloed” Attack Steps — Pokémon are checked for eligibility at the beginning of each Attack Step. As the Pokémon has evolved before that check for eligibility, then that Pokémon can use its new attacks.
Annihilape (SSP 100)
Q: If I use Annihilape (SSP 100)’s Destined Fight Attack, are both of my opponent’s Defending Pokémon Knocked Out, i.e. both of their Active Pokémon?
A: No. It targets one of your opponent’s Active Pokémon, and itself.
Annihilape (SSP 100)
Q: If I use Annihilape (SSP 100)’s Destined Fight Attack, are both of my opponent’s Defending Pokémon Knocked Out, i.e. both of their Active Pokémon?
A: No. It targets one of your opponent’s Active Pokémon, and itself.
Ruling
The ethos of Double Battles is to stay as true to the original intent of the card as possible. To be conservative, “both Active Pokémon” in its original context meant both Annihilape and its opponent were KO’d. In fact, the ‘04-’05 Double Battle cards say “each” instead of “both” when referring to each of your opponent’s Active Pokémon. As such, this ruleset will defer to the authorial intent of reading cards as much as possible.
Antique Jaw Fossil (POR 68)
Q: If I have Jaw Fossil (OBF 68) in my Active Spot, do both of my opponent’s Active Pokémon have their damage reduced from its Intimidating Jaw ability?
A: Yes.
Antique Jaw Fossil (POR 68)
Q: If I have Jaw Fossil (OBF 68) in my Active Spot, do both of my opponent’s Active Pokémon have their damage reduced from its Intimidating Jaw ability?
A: Yes.
Ruling
This ability is always active, or in other words is a “persistent effect”, which means that it requires no target. If it has no target requirement, it affects both Defending Pokémon. Ergo, each of your opponent’s Active Pokémon will have their damage reduced by 30.
Please note that this applies to all Pokémon with a similar ability, such as Flutter Mane (TEF 78).
Boss's Orders (ASC 183)
Q: If I play Boss's Orders, do I choose which of my opponent's Defending Pokémon will switch to their Bench?
A: No. Your opponent chooses which of their Active Pokémon to switch.
Boss's Orders (ASC 183)
Q: If I play Boss's Orders, do I choose which of my opponent's Defending Pokémon will switch to their Bench?
A: No. Your opponent chooses which of their Active Pokémon to switch.
Ruling
In short, Boss’s Orders targets a specific Benched Pokémon — not the Active Pokémon. A good example of this is Pokémon with the Ancient Trait Omega Barrier, or Fraxure (SFA 45), being affected by Boss’s Orders whilst in the Active Spot. Because it targets a specific Benched Pokémon, and not both their Benched Pokémon and their Active Pokémon, your opponent is free to choose which of their Active Pokémon to send to their bench.
This ruling is in-line with previous rulings based upon the old Ruby & Sapphire Double Battle rules, as well as the two cases mentioned above. As always, precedence and intuiting the intent of the card will always the standard for rulings such as this.
Buddy-Buddy Poffin (PRE 101)
Q: “If I play a Buddy-Buddy Poffin (PRE 101) with only one Active Pokémon in play, which of my Pokémon immediately promotes?
A: Your choice. They entered your bench at the same time. If you searched or benched only one, it would automatically promote instead.Your choice. They entered your bench at the same time. If you searched or benched only one, it would automatically promote instead.
Buddy-Buddy Poffin (PRE 101)
Q: “If I play a Buddy-Buddy Poffin (PRE 101) with only one Active Pokémon in play, which of my Pokémon immediately promotes?
A: Your choice. They entered your bench at the same time. If you searched or benched only one, it would automatically promote instead.Your choice. They entered your bench at the same time. If you searched or benched only one, it would automatically promote instead.
Ruling
Remember, if you have fewer than two Pokémon in your Active Spot, you must promote to have two Active Pokémon if able. As Pokémon placed with Buddy-Buddy Poffin enter play at the same time, you have the option to choose which of them you want to promote to the vacant Active Spot.
Dipplin (TWM 18)
Q: What happens when I take a knockout with a double-attacking Pokémon, like Dipplin?
A: If your opponent still has an Active Pokémon, you must attack that Pokémon with your second attack. If they don't have another Active Pokémon, you may attack again after they promote.
Dipplin (TWM 18)
Q: What happens when I take a knockout with a double-attacking Pokémon, like Dipplin?
A: If your opponent still has an Active Pokémon, you must attack that Pokémon with your second attack. If they don't have another Active Pokémon, you may attack again after they promote.
Ruling
The Ability “Festival Lead” reads that your Pokémon can attack twice, even waiting for after your opponent promotes a new Active Pokémon if you score a knockout. In Double Battle Format, there are two Attack Steps — one for each of your Active Pokémon — including for when you check for KO. However, like the video game, there is only one Promote Step that is placed at the end of both Attack Steps. You can find more information on this on the Rules Page, but in this instance it’s relevant to note that this affects Dipplin (and other double-attacking Pokémon) greatly.
In this instance, since the Promote Step is after both of your Active Pokémon have attacked, it means that the first Pokémon will have to attack your opponent’s other Active Pokémon as it is the only other eligible target. Only if you knock out the last remaining Defending Pokémon with your first attack will your opponent need to promote new Pokémon to be attacked. This is obviously a bit complex, so an example may be necessary for clarity. Please see below.
Example
Let’s assume you have two Active Pokémon, with one Active Pokémon being Dipplin (TWM 18), while the other is Seaking (PRE 21). And, let’s say for example that your opponent has a Pokémon with 120 HP, and a Pokémon with only 60 HP in their Active Spots.
First, your Dipplin attacks for 80 damage into your opponent’s 60 HP Pokémon for the knockout. You calculate the damage, they are KO’d, and you draw your prize card. Your opponent does not promote yet, per the rules. You also have Festival Grounds in play, so you may choose to have Dipplin attack a second time, or pass. This time, its only target is your opponent’s remaining Defending Pokémon — their 120 HP Pokémon — so if you choose to attack with Dipplin, it must attack that Pokémon as it is the only legal target. You choose to attack with Dipplin, leaving the defending Pokémon at 40 HP.
It is now Seaking’s turn to attack. Seaking can now only target the 120 HP Pokémon — now 40 HP, after Dipplin’s attack — with Spike Draw. You choose to do so, knocking out that Pokémon. Since there are no other legal targets, and Seaking has a remaining attack, your opponent then promotes two new Pokémon (if possible). You can now choose a new target for Seaking to attack.
However, if Dipplin’s attacks knocked out both Defending Pokémon, Seaking would have no target for its attacks and would unfortunately be forced to pass and not attack at all, as Festival Lead’s Promote Step workaround is predicated on having an initial target.
Houndoom (PRE 63)
Q: Can I use Houndoom (PRE 63)'s Call to Muster Attack to attach to my other Active Pokémon? If so, can I then attack using those Energy?
A: Yes. Each Pokémon checks Attack eligibility at the beginning of their siloed Attack Steps.
Houndoom (PRE 63)
Q: Can I use Houndoom (PRE 63)'s Call to Muster Attack to attach to my other Active Pokémon? If so, can I then attack using those Energy?
A: Yes. Each Pokémon checks Attack eligibility at the beginning of their siloed Attack Steps.
Ruling
If Houndoom (or another Pokémon with a similar attack that attaches Energy) that attaches Energy to its partner Pokémon that has not attacked yet, then that partner has not checked for eligibility yet and will do so at the beginning of its Attack Step. This includes the new Energy that Houndoom just attached.
Jynx (TWM 46)
Q: When I use Inviting Kiss (or another Call for Family-esque attack) with only one Pokémon in my Active Spot, can I attack with the Pokémon I put into play, if possible?
A: No. You wait until Pokémon Checkup to promote your second Active Pokémon.
Jynx (TWM 46)
Q: When I use Inviting Kiss (or another Call for Family-esque attack) with only one Pokémon in my Active Spot, can I attack with the Pokémon I put into play, if possible?
A: No. You wait until Pokémon Checkup to promote your second Active Pokémon.
Ruling
Even though there are two Attack Steps, there is only one Pokémon Checkup phase. If you use Jynx to put a Pokémon into play, and attach the Energy from Jynx to it, then it is not eligible for an attack as that Pokémon has not been promoted yet. This goes equally for Pokémon like Volbeat (TWM 009) or another Call for Family-esque attack that puts new Pokémon into play.
Kecleon (SSP 150)
Q: One of my Active Pokémon Attacks my Opponent's Defending Kecleon, and my opponent flips Heads. If I choose to have my other Active Pokémon attack Kecleon, will that damage still be prevented by that first Heads flip?
A: No. Kecleon's ability activates (and blocks) on a per-Attack basis.
Kecleon (SSP 150)
Q: One of my Active Pokémon Attacks my Opponent's Defending Kecleon, and my opponent flips Heads. If I choose to have my other Active Pokémon attack Kecleon, will that damage still be prevented by that first Heads flip?
A: No. Kecleon's ability activates (and blocks) on a per-Attack basis.
Ruling
As Kecleon’s ability does not specify that it only happens once during your turn, Kecleon is free to defend itself however many times it is attacked.
Mr. Mime (MEW 122)
Q: Mr. Mime has one Energy on it. I attack Mr. Mime with my Budew (PRE 004) with no Energy attached to it. I then attack Mr. Mime with my Diggersby (POR 65), who has one Energy on it. How much damage does Mr. Mime take?
A: Mr. Mime takes 10 damage from Budew because Budew has no Energy attached. It blocks the damage from Diggersby, as Mr. Mime and Diggersby have the same amount of Energy attached them.
Mr. Mime (MEW 122)
Q: Mr. Mime has one Energy on it. I attack Mr. Mime with my Budew (PRE 004) with no Energy attached to it. I then attack Mr. Mime with my Diggersby (POR 65), who has one Energy on it. How much damage does Mr. Mime take?
A: Mr. Mime takes 10 damage from Budew because Budew has no Energy attached. It blocks the damage from Diggersby, as Mr. Mime and Diggersby have the same amount of Energy attached them.
Ruling
Mr. Mime checks whether each attacker matches the number of Energy attached to Mr. Mime. This is due to the intention of the card being that it functions like any other Safeguard user, (e.g. Mimikyu (PAF 27)), but only for matching Energy.
Understandably, this may cause some confusion due to the wording of the card. This was a hotly debated topic for quite some time, with multiple ways to rule this card, but the ultimate purpose of these rules are to preserve the intention of the original card and port them — without undue confusion — into the DBF. As such, we must look to the Standard Format’s interactions as guidance when the card’s text is vague. Outside of one particular interaction with Alakazam ex (MEW 65), which is the exception and not the rule, this is how the card works in the Standard format. Ergo, this card will be read practically rather than technically.
Ninjask (MEG 17)
Q: Can I use Ninjask (MEG 17)'s U-Turn Attack to switch it with one of my Benched Pokémon, can I attack with the new Pokémon I promoted?
A: No. Ninjask's attack step is over, including whatever it switched into. Your turn proceeds as normal as your partner Pokémon is now checked for attack eligibility during its siloed Attack Step.
Ninjask (MEG 17)
Q: Can I use Ninjask (MEG 17)'s U-Turn Attack to switch it with one of my Benched Pokémon, can I attack with the new Pokémon I promoted?
A: No. Ninjask's attack step is over, including whatever it switched into. Your turn proceeds as normal as your partner Pokémon is now checked for attack eligibility during its siloed Attack Step.
Ruling
A good way to look at this is, your two Active Pokémon have two separate Attack Steps — each fitting into a “slot”. Once one Pokémon attacks, that “slot” has been used. Thus, if you use Ninjask (or another Pokémon that “hits and switches”) to switch into something else, it cannot attack because it is in the place of a Pokémon that has already attacked.
Seaking (PRE 21)
Q: What happens when I take a knockout with a double-attacking Pokémon, like Seaking?
A: If your opponent still has an Active Pokémon, you must attack that Pokémon with your second attack. If they don't have another Active Pokémon, you may attack again after they promote.
Seaking (PRE 21)
Q: What happens when I take a knockout with a double-attacking Pokémon, like Seaking?
A: If your opponent still has an Active Pokémon, you must attack that Pokémon with your second attack. If they don't have another Active Pokémon, you may attack again after they promote.
Ruling
The Ability “Festival Lead” reads that your Pokémon can attack twice, even waiting for after your opponent promotes a new Active Pokémon if you score a knockout. In Double Battle Format, there are two Attack Steps — one for each of your Active Pokémon — including for when you check for KO. However, like the video game, there is only one Promote Step that is placed at the end of both Attack Steps. You can find more information on this on the Rules Page, but in this instance it’s relevant to note that this affects Seaking (and other double-attacking Pokémon) greatly.
In this instance, since the Promote Step is after both of your Active Pokémon have attacked, it means that the first Pokémon will have to attack your opponent’s other Active Pokémon as it is the only other eligible target. Only if you knock out the last remaining Defending Pokémon with your first attack will your opponent need to promote new Pokémon to be attacked. This is obviously a bit complex, so an example may be necessary for clarity. Please see below.
Example
Let’s assume you have two Active Pokémon, with one Active Pokémon being Dipplin (TWM 18), while the other is Seaking (PRE 21). And, let’s say for example that your opponent has a Pokémon with 120 HP, and a Pokémon with only 60 HP in their Active Spots.
First, your Dipplin attacks for 80 damage into your opponent’s 60 HP Pokémon for the knockout. You calculate the damage, they are KO’d, and you draw your prize card. Your opponent does not promote yet, per the rules. You also have Festival Grounds in play, so you may choose to have Dipplin attack a second time, or pass. This time, its only target is your opponent’s remaining Defending Pokémon — their 120 HP Pokémon — so if you choose to attack with Dipplin, it must attack that Pokémon as it is the only legal target. You choose to attack with Dipplin, leaving the defending Pokémon at 40 HP.
It is now Seaking’s turn to attack. Seaking can now only target the 120 HP Pokémon — now 40 HP, after Dipplin’s attack — with Spike Draw. You choose to do so, knocking out that Pokémon. Since there are no other legal targets, and Seaking has a remaining attack, your opponent then promotes two new Pokémon (if possible). You can now choose a new target for Seaking to attack.
However, if Dipplin’s attacks knocked out both Defending Pokémon, Seaking would have no target for its attacks and would unfortunately be forced to pass and not attack at all, as Festival Lead’s Promote Step workaround is predicated on having an initial target.
Switch (MEG 130)
Q: Does Switch (MEG 130) or any other switching effect allow me to switch out both of my Active Pokémon for two of my benched Pokémon?
A: No. You choose which of your Active Pokémon to switch, and for whom.
Switch (MEG 130)
Q: Does Switch (MEG 130) or any other switching effect allow me to switch out both of my Active Pokémon for two of my benched Pokémon?
A: No. You choose which of your Active Pokémon to switch, and for whom.
Ruling
As a targeted effect, it affects just one of your Pokémon.
Volbeat (TWM 9)
Q: When I use Quick Sign (or another Call for Family-esque attack) with only one Pokémon in my Active Spot, can I attack with the Pokémon I put into play, if possible?
A: No. You wait until Pokémon Checkup to promote your second Active Pokémon.
Volbeat (TWM 9)
Q: When I use Quick Sign (or another Call for Family-esque attack) with only one Pokémon in my Active Spot, can I attack with the Pokémon I put into play, if possible?
A: No. You wait until Pokémon Checkup to promote your second Active Pokémon.
Ruling
Even though there are two Attack Steps, there is only one Pokémon Checkup phase. If you use Volbeat to put a Pokémon into play, such as Budew or another Pokémon that can attack for no Energy, then it is not eligible for an attack as that Pokémon has not been promoted yet. This goes equally for any other Call for Family-esque attacks that put new Pokémon into play.
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